Name

Gameplay:
Map:
Gameplay*:
(Repeat)

*: If the gameplay even changes.

MINIGAMES

Scavenger Hunt

Spread Items, Badges and Coins around the entire pit. Make them smaller the better value they are. The player that finds them get's them. If the player does not want that item, they sell it.

The Glitz Pit

Inhumansion

The Glitz Pit (Hardmode)
Hide only a tiny amount of items, make it dark pitch black, creepy music, allows the murder of participants.

Hide-And-Seek

The employees run around / hide around. If they are caught, they reveal their prize. Each employee has a different prize. Some are bad, some are good, some of them are nothing.

Inhumansion

Normal Arena

Tile and Error

Fiery Frenzy
Use a randomizer to pick 4 numbers between 1 and 40. The numbers that are picked are the tiles that disappear. If a player is on that tile, they are out of the match.

Watery Grave
Use a randomizer to pick a number between 1 and 4.
Red = 1
Blue = 2
Yellow = 3
Green = 4
Whichever colour you get, all tiles of that colour fall, and everyone on them are out of the match. The tiles come back after they are all out.

Suspension Suspense (Hardmode)
Same as Fiery Frenzy except you never have an intermission between rounds, and it's really dark!

Infection

One player starts as a zombie, the last survivor wins the game. (That one is easy.)

Inhumansion

Normal Arena

Ultimate Blowdown

A fight to the death with blow dryers on a platform.

Skyscraper Scramble
On a little town. The buildings can stop your fall.

Colour Killer
Every once in a while, remove a coloured square.

Suspension Suspense (Hardmode)
A weird map. More like an obby, but with dangerous deadly weapons of air.

Hop Till You Drop

Just a platforming race yeah

Volca-no
A VOLCANO MAP!! :))

Chubba Commands / Drew Demands / Yoshi Yells? / Squirt Shouts? / Ultra..uhh
(thats its official name for ultra because nothing starts with U)

Simon says. that's all.

Inhumansion

Normal Arena

Mono's Mystery Tiles

Use the "Groundhogger" gear to make holes in the 20 complete tiles on the arena. Put 1 item on each tile, and 1 hole. (Also, make fences.) Put a hole on top of the balcony and make fighters go in one by one. Wherever they land, they get that item.

Mystery Tiles Board

Boss Bash

Employees each have a boss fight, using random gears and random health to attack. Phases are up to you. The earlier the boss (ex if it was in glitzville) the easier it is. vice versa yo. All the fighters get swords and 1000 HP to take down each boss.

Normal Arena

Face-Off

A swordfighting game where the fighters have to defeat Weird-Faceless-Things.
Bigoni which has a Big Head, large amount of HP and slow speed. Kill him to win. (Walkspeed 8, HP: 1000)
Minoni, which has a mini head, small amount of HP and very fast speed. Avoid him, or kill him to make him go away. (Walkspeed 40, HP: 250)
Bowni which has a mini head, ranged attack, medium HP and medium speed. Avoid him, or kill him to make him go away. (Walkspeed 16, HP: 500)
Phoni, which has a normal head, and disguises into other players. Medium HP, Medium Speed. Has a sword (Walkspeed 16, HP: 500)
Baloni, which has a mini head, low HP, fast speed, and sets traps for other players. NO USING WEAPONS. (Walkspeed 30, HP: 100, since it will be outside the map most oftenly)


Inhumansion


Normal Arena

Swoard Game

it's just a swordfight to the death. Everyone gets 1000 HP.

Inhumansion

Normal Arena

Colour Killer

Beam Team

Use hyperlaser guns. If you're an admin and you find out who killed you, they're out of the match.

Normal Arena

Colour Killer

Serious Quizness

Its a quiz. Sometimes can be played in Teams. Sometimes can be in a 1v1 style.

Quiz Area

Hand-It Bandit

Hand-It Bandit decoy edition:

Everyone in the game starts with 5 gems. The bandit(s) chases around (at about 30 walkspeed) and touches someone. If he touches them, he takes their gems. You must touch the bandit to get your gems back. If someone else touches the bandit, they get your gems. The person with all the gems at the end wins.

Hand-It Bandit item edition:

Everyone runs around. If the bandit(s) touch them, they steal some of their stuff.

Purple Bandit = Badge Bandit, steals a badge.
Green Bandit = Item Bandit, steals an item.
Red Bandit = Coin Bandit, steals 50 coins.

You must touch the bandit to get your stuff back. If someone else touches the bandit, they get your stuff. This is the absolute jerk of all the minigames.

Inhumansion

Normal Arena

Base Race

There's an opaque wall maze. There are 4 colours of blocks hidden in the arena. You must get all of them and get out of the maze. Once out, you must tell me the block colours in the order. (Listed below) The person with the fastest time is the winner.

Mushroom = 1
Super Shroom = 2
Ultra Shroom = 3
Life Shroom = 4
Slow Shroom = 5(?)

Inhumansion

The Waiting Game

And now we play... the waiting game.

The player who sits around doing absolutely nothing long enough wins.

If you go do something, you're automatically out if caught.


The Lobby

Songone Wrong

Musical Chairs. Keep using random unfitting music. :)
They are FORCED to move.
Each round take a chair away.

Songone Wrong Board

Once and Four All

Four Corners. Make someone random do the colours.

Inhumansion
Make people be inside certain rooms, and the colour-picker chooses a room.

Pick-And-Choose Panic

Have 2 - 4 options. Make people choose from these options, the winners move on. If no one wins, it's a redo.


Quiz Building

Majority Rules

Ask everyone one question. Whichever get's the most votes, those people stay alive. If they're not in the majority, they lose.

Quiz Building

Da-teste

Ask 10 questions. Each of them answer, and the person who get the most right wins.
If it's a tie, hold a tiebreaker.

Quiz Building

Unlikely Team

There are two teams. Team A, and Team B. Whichever team's name you call, they must say "A" in order. (First says A, second, third, etc)
Time them both once. Whoever has the fastest time wins the minigame.

Watery Grave

Repeat After Me!

Essentially "Shy Guy Says" from Mario Party. I say a letter, and the last person that repeats it or whoever says it wrong is out of the match.
Also it could be compared to the "Magic command" just with a lot more people.

Watery Grave

Tunnel Trouble

Will be added later.

Colour Cube

Will be added later.

Mush Rush

Players all run out and step on 1 mystery. On the back there is a mushroom. Each mushroom gives them points. (Displayed in the legend) Once they all touch a mushroom, they stay until they're all accounted for. Then the second round starts. The player with the most points wins.
Dried Shroom = 1
Mushroom = 10
Super Shroom = 20
Ultra Shroom = 30
Volt Shroom = Place a trap on all mushrooms of the species you say. If a player steps on these traps, they lose 30 points. Doesnt effect user.
Slow Shroom = Gain 10 extra points for each mushroom you get.
Life Shroom = Don't lose points if you step on a Poison Shroom or Volt Shroom.
Poison Shroom = Lose all points
Speed Flower = Faster walkspeed
Slow Flower = Slower Walkspeed
Fire Flower = Makes other plays lose 10 points.
HP Drain = Steal up to 30 points from a player of your choice.
Whack = Nothing.

Normal Arena

Center of Attention

Another quiz game. One person is in the front, surrounded by 2 - 10 players. The players will be numbered 1 - 9. #1 and Center will fight first.
They are asked a random question  (doesn't have to be GP) If player #1 answers the question correctly, Center will take a hit. If Center answers correctly, Player 1 is out of the game. If they answer the question wrong, they take a hit / die.
Center is 5 chances.

Center of Attention

SANIC PANIC

RUN WHILE SANIC CHASES AFTER YOU :)))))
Last player standing wins.

Normal Arena

MINIGAME MODIFIERS

These are supposed to change up the game.

Double Round: Doubles coins earned.

Special Round: Gives x4 the coins earned.

Golden Round: Gives the winner 999 coins. Do this extremely rarely.

Daredevil Round: An "all or nothing" experience.

Slow Round: Makes round go super slow.

Speed Round: Makes round go as fast as possible

Admin Round: Admins play.

Challenge Round: Enables the minigames "Hardmode"

Reverse Round: The player who (for example) get's the least points, wins.

Cursed Round: The players LOSE the money they're supposed to earn. and if they leave the game or its obvious they didnt even try, they lose more money than the winning player does.

Plot Twist!: Random plot twist at the end.

Overpowered Outrage: Everybody is overpowered in some way.

Evil Equality: Players 1 - 5 all get 5th places money

Easy Equality: Players 6 - 10 all get 5th places money

wwat: NOTHING HAPPENS1!!

Deadly Dud: Nobody gets anything

SANICSCAPE: SSSANIC PLAYS

Double Trouble: You have to play 2 rounds.

MICROGAMES

Item Lottery

Draw names from a hat or something.

The Lobby

Break the Drew Pinata

KILL DREW'S MODEL WITH A SWORD HahaH AHAHA

The one who breaks it must have won the last minigame, they break it, THEN they get the prize.

idk why i made this

The Lobby

Bettle

The Glitz Pit
Have a normal battle, but at the start have everyone bet. The person who bets the most at the end, is the only bet that matters. None of the other bets do anything and they don't lose or gain money. If the person they bet on wins, they gain x3 the money, but if they lose, they lose all of it.

Whats that Item?

Just spray an item onto the wall, and the first person to guess it wins.

The Lobby

Cashtag

A simple game of tag. "It" is dressed as a noob.
The person who's It at the end of the game gives 10 coins to each other player.

Any Map

MICROGAME MODIFIERS

Moneymania: Gain x2 coins.

Micrying: Gain absolutely nothing.

Minitems: Coins are turned into an item.

Minite: Only have a minute to win it.

Min-t Condition: Do the game flawlessly, or you get nothing.