Name
Map:
Gameplay*:
(Repeat)
*: If the gameplay even changes.
MINIGAMES
Scavenger Hunt
The Glitz Pit
Inhumansion
The Glitz Pit (Hardmode)
Hide only a tiny amount of items, make it dark pitch black, creepy music, allows the murder of participants.
Hide-And-Seek
Inhumansion
Normal Arena
Tile and Error
Use a randomizer to pick 4 numbers between 1 and 40. The numbers that are picked are the tiles that disappear. If a player is on that tile, they are out of the match.
Watery Grave
Use a randomizer to pick a number between 1 and 4.
Red = 1
Blue = 2
Yellow = 3
Green = 4
Whichever colour you get, all tiles of that colour fall, and everyone on them are out of the match. The tiles come back after they are all out.
Suspension Suspense (Hardmode)
Same as Fiery Frenzy except you never have an intermission between rounds, and it's really dark!
Infection
Inhumansion
Normal Arena
Ultimate Blowdown
Skyscraper Scramble
On a little town. The buildings can stop your fall.
Colour Killer
Every once in a while, remove a coloured square.
Suspension Suspense (Hardmode)
A weird map. More like an obby, but with dangerous deadly weapons of air.
Hop Till You Drop
Volca-no
A VOLCANO MAP!! :))
Chubba Commands / Drew Demands / Yoshi Yells? / Squirt Shouts? / Ultra..uhh
(thats its official name for ultra because nothing starts with U)
(thats its official name for ultra because nothing starts with U)
Inhumansion
Normal Arena
Mono's Mystery Tiles
Mystery Tiles Board
Boss Bash
Normal Arena
Face-Off
A swordfighting game where the fighters have to defeat Weird-Faceless-Things.
Bigoni which has a Big Head, large amount of HP and slow speed. Kill him to win. (Walkspeed 8, HP: 1000)
Minoni, which has a mini head, small amount of HP and very fast speed.
Avoid him, or kill him to make him go away. (Walkspeed 40, HP: 250)
Bowni
which has a mini head, ranged attack, medium HP and medium speed. Avoid
him, or kill him to make him go away. (Walkspeed 16, HP: 500)
Phoni,
which has a normal head, and disguises into other players. Medium HP,
Medium Speed. Has a sword (Walkspeed 16, HP: 500)
Baloni,
which has a mini head, low HP, fast speed, and sets traps for other
players. NO USING WEAPONS. (Walkspeed 30, HP: 100, since it will be
outside the map most oftenly)
Inhumansion
Normal Arena
Swoard Game
Inhumansion
Normal Arena
Colour Killer
Beam Team
Normal Arena
Colour Killer
Serious Quizness
Quiz Area
Hand-It Bandit
Everyone in the game starts with 5 gems. The bandit(s) chases around (at about 30 walkspeed) and touches someone. If he touches them, he takes their gems. You must touch the bandit to get your gems back. If someone else touches the bandit, they get your gems. The person with all the gems at the end wins.
Hand-It Bandit item edition:
Everyone runs around. If the bandit(s) touch them, they steal some of their stuff.
Purple Bandit = Badge Bandit, steals a badge.
Green Bandit = Item Bandit, steals an item.
Red Bandit = Coin Bandit, steals 50 coins.
You must touch the bandit to get your stuff back. If someone else touches the bandit, they get your stuff. This is the absolute jerk of all the minigames.
Inhumansion
Normal Arena
Base Race
Mushroom = 1
Super Shroom = 2
Ultra Shroom = 3
Life Shroom = 4
Slow Shroom = 5(?)
Inhumansion
The Waiting Game
And now we play... the waiting game.
The player who sits around doing absolutely nothing long enough wins.
If you go do something, you're automatically out if caught.
The Lobby
Songone Wrong
They are FORCED to move.
Each round take a chair away.
Songone Wrong Board
Once and Four All
Inhumansion
Make people be inside certain rooms, and the colour-picker chooses a room.
Pick-And-Choose Panic
Have 2 - 4 options. Make people choose from these options, the winners move on. If no one wins, it's a redo.
Quiz Building
Majority Rules
Quiz Building
Da-teste
If it's a tie, hold a tiebreaker.
Quiz Building
Unlikely Team
Time them both once. Whoever has the fastest time wins the minigame.
Watery Grave
Repeat After Me!
Also it could be compared to the "Magic command" just with a lot more people.
Watery Grave
Tunnel Trouble
Will be added later.
Colour Cube
Mush Rush
Dried Shroom = 1
Mushroom = 10
Super Shroom = 20
Ultra Shroom = 30
Volt Shroom = Place a trap on all mushrooms of the species you say. If a player steps on these traps, they lose 30 points. Doesnt effect user.
Slow Shroom = Gain 10 extra points for each mushroom you get.
Life Shroom = Don't lose points if you step on a Poison Shroom or Volt Shroom.
Poison Shroom = Lose all points
Speed Flower = Faster walkspeed
Slow Flower = Slower Walkspeed
Fire Flower = Makes other plays lose 10 points.
HP Drain = Steal up to 30 points from a player of your choice.
Whack = Nothing.
Normal Arena
Center of Attention
They are asked a random question (doesn't have to be GP) If player #1 answers the question correctly, Center will take a hit. If Center answers correctly, Player 1 is out of the game. If they answer the question wrong, they take a hit / die.
Center is 5 chances.
Center of Attention
SANIC PANIC
Last player standing wins.
Normal Arena
MINIGAME MODIFIERS
Double Round: Doubles coins earned.
Special Round: Gives x4 the coins earned.
Golden Round: Gives the winner 999 coins. Do this extremely rarely.
Daredevil Round: An "all or nothing" experience.
Slow Round: Makes round go super slow.
Speed Round: Makes round go as fast as possible
Admin Round: Admins play.
Challenge Round: Enables the minigames "Hardmode"
Reverse Round: The player who (for example) get's the least points, wins.
Cursed Round: The players LOSE the money they're supposed to earn. and if they leave the game or its obvious they didnt even try, they lose more money than the winning player does.
Plot Twist!: Random plot twist at the end.
Overpowered Outrage: Everybody is overpowered in some way.
Evil Equality: Players 1 - 5 all get 5th places money
Easy Equality: Players 6 - 10 all get 5th places money
wwat: NOTHING HAPPENS1!!
Deadly Dud: Nobody gets anything
SANICSCAPE: SSSANIC PLAYS
Double Trouble: You have to play 2 rounds.
MICROGAMES
Item Lottery
The Lobby
Break the Drew Pinata
The one who breaks it must have won the last minigame, they break it, THEN they get the prize.
idk why i made this
The Lobby
Bettle
Have a normal battle, but at the start have everyone bet. The person who bets the most at the end, is the only bet that matters. None of the other bets do anything and they don't lose or gain money. If the person they bet on wins, they gain x3 the money, but if they lose, they lose all of it.
Whats that Item?
The Lobby
Cashtag
The person who's It at the end of the game gives 10 coins to each other player.
Any Map
MICROGAME MODIFIERS
Micrying: Gain absolutely nothing.
Minitems: Coins are turned into an item.
Minite: Only have a minute to win it.
Min-t Condition: Do the game flawlessly, or you get nothing.